Prototype validated in Unity, now rebuilding in Unreal. Next up: a demo built for discovery.
We're making this in the open, and the people following along shape a lot of it.
Builds go out to the people following along before anyone else sees them.
We're six people. Plenty of what's in the game is shaped by your feedback.
Down the line we'll open a way to chip in. Anyone who does gets lifetime access to Dig Your Time and its DLCs, without paying any extra.
The Discord is where the game actually gets made — free to join, no purchase, no gate.
Ask anything and get an answer from the person who built it — not a community manager.
WIP clips, art drops, and the design arguments behind them — posted as they happen.
Test new builds, file what breaks, and watch your feedback ship in the next one.
We're looking for publisher connections.
Anyone working in survival, roguelike, or first-person exploration — or a warm intro to someone who is.
Loop validated in a Unity prototype, now rebuilding in Unreal with a playable slice in progress.
Six people covering engineering, narrative, visuals, audio, and marketing — building in the open, weekly.
Reach us at info@nekkstudios.com